I'Monster_EN
  • About I'Monster
    • What's the I'Monster?
      • I’Monster Fundation
      • Monster Intelligence Agency
    • Economic Model
      • Tokenomic
      • Meta Monster Card NFT
      • Reward Mechanism
        • Invitation Reward
        • NFT Reward
  • New to I'Monster
    • Guide for Using Wallet
    • How to Mint NFT?
  • 【 I'Monster Games 】
    • Monster Factory
    • Monster Adventure
    • Dragon Box
    • Monster Mayhem(Later)
    • Monster Battle(Later)
  • 【 Function Modules 】
    • NFT Minting
    • MarketPlace
    • Swap
    • LP mining
  • 【 Other Info 】
    • Community and Media
    • Roadmap
    • IM Team
  • 【 Language 】
    • English
    • 繁體中文
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  1. 【 I'Monster Games 】

Dragon Box

"Dragon Box" is a creatively designed collectible and strategy game. Players acquire unique monster parts through a capsule toy machine. Each monster consists of 12 distinct parts, offering various styles for customization. Different parts possess different computational powers, adding excitement and challenge to the collection process.

Gameplay Introduction:

The Dragon Box is an advanced gameplay in I'Monster for nurturing dragon. In the "Monster Factory", we obtain essence, which can be used in the "Dragon Box" to unlock it and thereby obtain body parts of the dragon. For example, using 100 bottles of essence (hypothetically) to unlock the Dragon Box once.

Each player receives a dragon with 0 combat power. Each dragon has 12 equipment slots for body parts, and each part has 9 design styles, each with different combat powers.

The parts obtained from unlocking can be equipped on the dragon or, if not liked, can be disassembled. Once the equipment is obtained, the combat power can be accumulated.

The Monster World has set up a prize pool of 6 million IMO as a reward for the Guardian Monster World Barrier Escort Team. After increasing its combat power, the dragon can participate in the Monster World's barrier defense battles, earning daily rewards from the Monster World based on its combat power contribution.

12 Equipment Components:

Equipment
Showcase

Necklace

Hat

Forehead Ornament

Earrings

Left Glove

Right Glove

Left Shoe

Right Shoe

Clothing

Pants

Tail

Head

Rate and Power Range:

Equipment Part Number
Rate
Power Range

NO. 1

30%

100-200

NO. 2

18%

201-400

NO. 3

15%

401-600

NO. 4

12%

601-800

NO. 5

9%

801-1000

NO. 6

7%

1001-1200

NO. 7

5%

1201-1400

NO. 8

3%

1401-1700

NO. 9

1%

1701-2000

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Last updated 1 year ago

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